// //Good-Feel Library parameter file. // BOHBoss01 # { J_root # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_RELEASE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_hip # { f32 rad = 3.000000 # bool enable = true # f32 pos_x = 1.000000 # f32 pos_y = 0.000000 # f32 pos_z = 2.600000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 3.000000 # bool enable = true # f32 pos_x = 1.000000 # f32 pos_y = 0.000000 # f32 pos_z = 2.600000 # } EN_DAMAGE # { f32 rad = 3.000000 # bool enable = true # f32 pos_x = 1.000000 # f32 pos_y = 0.000000 # f32 pos_z = 2.600000 # } } J_leg_L01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_leg_L02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_leg_R01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_leg_R02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_waist # { f32 rad = 4.500000 # bool enable = true # f32 pos_x = 0.600000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 4.500000 # bool enable = true # f32 pos_x = 0.600000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 4.500000 # bool enable = true # f32 pos_x = 0.600000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_bodyhair_B01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_bodyhair_B02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_bodyhair_B03 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_bodyhair_F01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_bodyhair_F02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_bodyhair_F03 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_bodyhair_L01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_bodyhair_L02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_bodyhair_L03 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_bodyhair_R01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_bodyhair_R02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_bodyhair_R03 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_chest # { f32 rad = 3.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 3.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 3.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_root # { f32 rad = 3.500001 # bool enable = true # f32 pos_x = 0.300000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 3.500001 # bool enable = true # f32 pos_x = 0.300000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 3.500001 # bool enable = true # f32 pos_x = 0.300000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_B01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_B02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_B03 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_F01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_F02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_F03 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_L01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_L02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_L03 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_R01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_R02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_R03 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_S01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_S02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_S04 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_S05 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_S07 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_S08 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_S10 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_flower_S11 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_neck # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_neck_scale # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_ENemitter # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_arm_L # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = false # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } SUSPEND # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_arm_R # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = false # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } SUSPEND # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_legdent_L # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_legdent_R # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } }