// //Good-Feel Library parameter file. // BOHBoss02_01 # { J_root # { f32 rad = 2.520000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_RELEASE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_PUSH # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_CHECK_PUSH_PL # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_body # { f32 rad = 2.1 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = -1.80000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_PUSH # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_CHECK_PUSH_PL # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_rotate # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } }