// //Good-Feel Library parameter file. // BOHBoss02_02 # { J_body # { f32 rad = 3.200000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_RELEASE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_PUSH # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_CHECK_PUSH_PL # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_face # { f32 rad = 3.200000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_eye_L # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_eye_R # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_nose_00 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_nose_01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_shoulder_L # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_arm_L # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_elbow_L # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_wrist_L # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_shoulder_R # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_arm_R # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_elbow_R # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_wrist_R # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_hip # { f32 rad = 2.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = -2.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_PUSH # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_CHECK_PUSH_PL # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_C_00 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_C_01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_C_02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_C_03 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_C_04 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_L_00 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_L_01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_L_02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_L_03 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_L_04 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_R_00 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_R_01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_R_02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_R_03 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_Front_R_04 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_leg_L # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 3.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_PUSH # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_CHECK_PUSH_PL # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_foot_L # { f32 rad = 1.000000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.500000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_skirt_L # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_leg_R # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 3.500000 # f32 pos_y = 0.000000 # f32 pos_z = 1.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_PUSH # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_CHECK_PUSH_PL # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_foot_R # { f32 rad = 1.000000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = -0.500000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_skirt_R # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_rotate # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_top # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_weakPoint_00 # { f32 rad = 2.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = false # EN_DAMAGE # { f32 rad = 2.000000 # bool enable = true # f32 pos_x = 1.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_weakPoint_01 # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = false # EN_DAMAGE # { f32 rad = 2.000000 # bool enable = true # f32 pos_x = 1.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_weakPoint_02 # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = false # EN_DAMAGE # { f32 rad = 2.000000 # bool enable = true # f32 pos_x = 1.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_weakPoint_03 # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = false # EN_DAMAGE # { f32 rad = 2.000000 # bool enable = true # f32 pos_x = 1.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_weakPoint_04 # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = false # EN_DAMAGE # { f32 rad = 2.000000 # bool enable = true # f32 pos_x = 1.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_weakPoint_05 # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = false # EN_DAMAGE # { f32 rad = 2.000000 # bool enable = true # f32 pos_x = 1.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_zakoSpawn # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } }