// //Good-Feel Library parameter file. // BOHBoss51 # { J_root # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = false # EN_ATTACK # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_PUSH # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_CHECK_PUSH_PL # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_hip # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_button # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_upLeg_L # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_leg_L # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_foot_L # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_upLeg_R # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_leg_R # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_foot_R # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_spine # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_spine1 # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = false # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.600000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.600000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_PUSH # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.600000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_CHECK_PUSH_PL # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.600000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_head # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_eye_L # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_eye_R # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_helmet # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_muzzle # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_shoulder_L # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_upArm_L # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_arm_L # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_shoulder_R # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_upArm_R # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_arm_R # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_rotate # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } }