// //Good-Feel Library parameter file. // BOHEnemy011Old # { J_root # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_waist # { f32 rad = 2.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = -0.300000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 2.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = -0.300000 # } EN_DAMAGE # { f32 rad = 2.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = -0.300000 # } } J_neck # { f32 rad = 2.000001 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 2.000001 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 2.000001 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_cap_root # { f32 rad = 2.700001 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = -0.400000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 2.700001 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = -0.400000 # } EN_DAMAGE # { f32 rad = 2.700001 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = -0.400000 # } } J_cap_01 # { f32 rad = 2.300000 # bool enable = true # f32 pos_x = 0.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 2.300000 # bool enable = true # f32 pos_x = 0.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 2.300000 # bool enable = true # f32 pos_x = 0.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_cap_02 # { f32 rad = 2.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = -0.300000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 2.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = -0.300000 # } EN_DAMAGE # { f32 rad = 2.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = -0.300000 # } } J_cap_03 # { f32 rad = 1.400000 # bool enable = true # f32 pos_x = -0.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 1.400000 # bool enable = true # f32 pos_x = -0.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.400000 # bool enable = true # f32 pos_x = -0.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_cap_04 # { f32 rad = 0.800000 # bool enable = true # f32 pos_x = -0.700000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.800000 # bool enable = true # f32 pos_x = -0.700000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.800000 # bool enable = true # f32 pos_x = -0.700000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_mouth_root # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_mouth_D01 # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 1.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 1.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 1.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_mouth_D02 # { f32 rad = 0.900000 # bool enable = true # f32 pos_x = -1.400000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.900000 # bool enable = true # f32 pos_x = -1.400000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.900000 # bool enable = true # f32 pos_x = -1.400000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_mouth_U01 # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 1.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 1.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 1.500000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_mouth_U02 # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = -0.600000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = -0.600000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = -0.600000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_shoulder_L # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_elbow_L # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_stick_L01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_stick_L02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_wrist_L # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_shoulder_R # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_elbow_R # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_stick_R01 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_stick_R02 # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = false # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } J_wrist_R # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_arm_L # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_arm_R # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 1.000000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_button # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_charaCenter # { f32 rad = 3.099999 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 1.500000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 3.099999 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 1.500000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 3.099999 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 1.500000 # f32 pos_z = 0.000000 # } } loc_head # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.500000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } loc_wand # { f32 rad = 0.800000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # bool ApplyAll = true # EN_ATTACK # { f32 rad = 0.800000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } EN_DAMAGE # { f32 rad = 0.800000 # bool enable = true # f32 pos_x = 0.000000 # f32 pos_y = 0.000000 # f32 pos_z = 0.000000 # } } }