// //Good-Feel Library parameter file. // boss02Sequence # { default # 一番基礎の動き { jump_loop # { str type = "attack01" # f32[] param = { 4.000000, 10.0f, } [1.000000, 1.000000, 10000.000000] # [0]:ジャンプ回数, [1]:高さ } zako_create # { str type = "attack02" # } wait { str type = "wait" # f32[] param = { 150.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } } default_2 # 一番基礎の動き { jump_loop # { str type = "attack01" # f32[] param = { 3.000000, 12.0f, } [1.000000, 1.000000, 10000.000000] # [0]:ジャンプ回数, } zako_create # { str type = "attack02" # } } default_3 # 一番基礎の動き { jump_loop # { str type = "attack01" # f32[] param = { 2.000000, 18.0f, } [1.000000, 1.000000, 10000.000000] # [0]:ジャンプ回数, } zako_create # { str type = "attack02" # } } ptn2 # 一番基礎の動き { jmp1 # { str type = "attack05" # f32[] param = { 2.000000, 8.0 } [1.000000, 1.000000, 10000.000000] # [0]:ジャンプ回数, } zako_create # { str type = "attack09" # } } ptn3 # 一番基礎の動き { jmp1 # { str type = "attack05" # f32[] param = { 2.000000, 16.0 } [1.000000, 1.000000, 10000.000000] # [0]:ジャンプ回数, } zako_create # { str type = "attack09" # } } ptn_1_dekoi # 3体のどんぶりフォーメーション { create_fake # 召喚 { str type = "attack03" # f32[] param = { 3.000000, 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:召喚数, [1]:本体は何番目か bool once = true # } wait_create # 召喚 待機 { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack09_1 # 敵吐き出し { str type = "attack09" # } wait_attack09 # 敵吐き出し 待機 { str type = "wait" # f32[] param = { 45.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack04_1 # 2前進 { str type = "attack04" # f32[] param = { 2.000000, 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:移動する距離, [1]:1体1体の待ち時間 } attack04_2 # 2前進 { str type = "attack04" # f32[] param = { 2.000000, 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:移動する距離, [1]:1体1体の待ち時間 } } ptn_3_dekoi # 5体のどんぶりフォーメーション(早い) { create_fake # { str type = "attack03" # f32[] param = { 5.000000, 2.000000, } [1.000000, 1.000000, 10000.000000] # [0]:召喚数, [1]:本体は何番目か bool once = true # } attack09_1 # 敵吐き出し { str type = "attack09" # } wait_attack09 # 敵吐き出し 待機 { str type = "wait" # f32[] param = { 75.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack04_1 # 21前進 { str type = "attack04" # f32[] param = { 2.000000, 45.000000, 0.025000, 0.400000, } [0.001000, 0.000000, 10000.000000] # [0]:移動する距離, [1]:1体1体の待ち時間, [3]:重力, [4]:最高速度 } attack04_2 # 1前進 { str type = "attack04" # f32[] param = { 2.000000, 45.000000, 0.025000, 0.40000, } [0.001000, 0.000000, 10000.000000] # [0]:移動する距離, [1]:1体1体の待ち時間, [3]:重力, [4]:最高速度 } } ptn_2_dekoi # 5体のどんぶりフォーメーション { create_fake # { str type = "attack03" # f32[] param = { 5.000000, 2.000000, } [1.000000, 1.000000, 10000.000000] # [0]:召喚数, [1]:本体は何番目か bool once = true # } wait_create # { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack09_1 # 敵吐き出し { str type = "attack09" # } wait_attack09 # 敵吐き出し 待機 { str type = "wait" # f32[] param = { 15.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack04_1 # 21前進 { str type = "attack04" # f32[] param = { 2.000000, 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:移動する距離, [1]:1体1体の待ち時間 } wait_atk4_1 # { str type = "wait" # f32[] param = { 45.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack04_2 # 2前進 { str type = "attack04" # f32[] param = { 2.000000, 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:移動する距離, [1]:1体1体の待ち時間 } wait_atk4_2 # { str type = "wait" # f32[] param = { 45.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } } ptn_1_old1 # 3体のどんぶりフォーメーション { create_fake # { str type = "attack03" # f32[] param = { 3.000000, 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:召喚数, [1]:本体は何番目か bool once = true # } wait_create # { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack04_1 # 2前進 { str type = "attack04" # f32[] param = { 2.000000, 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:移動する距離, [1]:1体1体の待ち時間 } wait_atk4_1 # { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack04_2 # 2前進 { str type = "attack04" # f32[] param = { 2.000000, 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:移動する距離, [1]:1体1体の待ち時間 } attack09_1 # 敵吐き出し { str type = "attack09" # } wait_atk4_2 # { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack04_3 # 1前進 { str type = "attack04" # f32[] param = { 1.000000, 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:移動する距離, [1]:1体1体の待ち時間 } wait_atk4_3 # { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack04_4 # 2前進 { str type = "attack04" # f32[] param = { 2.000000, 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:移動する距離, [1]:1体1体の待ち時間 } wait_atk4_4 # { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack04_5 # 1前進 { str type = "attack04" # f32[] param = { 1.000000, 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:移動する距離, [1]:1体1体の待ち時間 } wait_atk4_5 # { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack09_2 # 敵吐き出し { str type = "attack09" # } } ptn_2_old1 # 5体のどんぶりフォーメーション { create_fake # { str type = "attack03" # f32[] param = { 5.000000, 2.000000, } [1.000000, 1.000000, 10000.000000] # [0]:召喚数, [1]:本体は何番目か bool once = true # } wait_create # { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack04_1 # 1前進 { str type = "attack04" # f32[] param = { 1.000000, 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:移動する距離, [1]:1体1体の待ち時間 } wait_atk4_1 # { str type = "wait" # f32[] param = { 45.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack04_2 # 1前進 { str type = "attack04" # f32[] param = { 1.000000, 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:移動する距離, [1]:1体1体の待ち時間 } wait_atk4_2 # { str type = "wait" # f32[] param = { 45.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack04_3 # 2前進 { str type = "attack04" # f32[] param = { 2.000000, 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:移動する距離, [1]:1体1体の待ち時間 } wait_atk4_3 # { str type = "wait" # f32[] param = { 45.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack09_2 # 敵吐き出し { str type = "attack09" # } } }