// //Good-Feel Library parameter file. // boss51Sequence # { choropu3_1 # 3戦目 1段階 { change1_st # 潜る { str type = "freeact2" # bool once = true # } move3_st # 移動攻撃 { str type = "move3" # f32[] param = { 1.000000, 0.150000, 0.500000, 2.000000, 4.000000, } [0.010000, 0.000000, 10000.000000] # [0]:回数, [1]:最高速度, [2]:加速時間, [3]:サーチの時間, [4]:隙の時間 } wait # 待ち { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } } choropu3_2 # 3戦目 2段階 { wait_yuki_1 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } change9_st # 潜る { str type = "change9" # f32[] param = { 0.0, 5.500000, 20.000000, 0.0, 0.5, 1.5, } [1.000000, 0.000000, 10000.000000] # bool once = true # } change2_oku # 奥から出現 { str type = "change2" # f32[] param = { 1.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ bool once = true # } attack07_1 # 雪玉 { str type = "attack07" # f32[] param = { 0.000000, 0.250000, 1.000000, -10.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 bool once = true # } wait_atk7_1 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_2 # 雪玉 { str type = "attack07" # f32[] param = { 0.000000, 0.250000, 1.000000, -5.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 bool once = true # } wait_atk7_2 # 待ち { str type = "wait" # f32[] param = { 45.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_3 # 雪玉 { str type = "attack07" # f32[] param = { 0.000000, 0.250000, 1.000000, -5.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 bool once = true # } wait_atk7_3 # 待ち { str type = "wait" # f32[] param = { 45.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_4 # 雪玉 { str type = "attack07" # f32[] param = { 0.000000, 0.250000, 1.000000, -5.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 bool once = true # } wait_atk7_counter # 待ち { str type = "wait" # f32[] param = { 180.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } change1_oku # 潜る { str type = "change1" # f32[] param = { 0.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ bool once = true # } change9_st_2 # 潜る { str type = "change9" # f32[] param = { 1.0, -3.000000, -25.000000, 0.0, 0.5, 1.0, } [1.000000, -100000.000000, 10000.000000] # bool once = true # } freeact6_counter { str type = "freeact6" # bool once = true # } change2_counter { str type = "freeact3" # bool once = true # } attack04_counter # タックル { str type = "attack04" # bool once = true # } change1_counter { str type = "freeact2" # bool once = true # } wait_end_counter # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } move3_st # 移動攻撃 { str type = "move3" # f32[] param = { 2.000000, 0.300000, 0.100000, 0.500000, 4.000000, 1.000000, 1.000000, } [0.010000, 0.000000, 10000.000000] # [0]:回数, [1]:最高速度, [2]:加速時間, [3]:サーチの時間, [4]:隙の時間 } wait_2 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change9 # 移動 { str type = "change9" # f32[] param = { 0.0, 5.500000, 11.000000, 4.0, 0.5, 1.5, } [1.000000, 0.000000, 10000.000000] # } attack8 # 通常サーチ { str type = "attack08" # f32[] param = { 1.0000000, 0.0, } [0.010000, 0.000000, 10000.000000] # [0]:時間 } attack3 # ヒップドロップ { str type = "attack03" # f32[] param = { 2.000000, 40, } [1.000000, 0.000000, 1000.000000] # [0]:タイプ, [1]ループ時間 } attack04 # タックル { str type = "attack04" # } change1 { str type = "freeact2" # } } choropu3_3 # 3戦目 3段階 { change9_st # 潜る { str type = "change9" # f32[] param = { 0.0, 5.500000, 20.000000, 0.0, 0.5, 1.5, } [1.000000, 0.000000, 10000.000000] # bool once = true # } attack07_1 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.250000, 1.500000, -12.000000, 0, 0, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度, [4]:大小, [5]:SE bool once = true # } wait_atk7_1 # 待ち { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_2 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.250000, 1.500000, -4.000000, 0, 0, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度, [4]:大小, [5]:SE bool once = true # } wait_atk7_2 # 待ち { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_4 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.250000, 1.500000, 4.000000, 0, 1, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度, [4]:大小, [5]:SE bool once = true # } wait_atk7_5 # 待ち { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_5 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.250000, 1.500000, 12.000000, 0, 0, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度, [4]:大小, [5]:SE bool once = true # } wait_atk7_6 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_6 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.250000, 1.500000, 8.000000, 0, 0, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度, [4]:大小, [5]:SE bool once = true # } wait_atk7_7 # 待ち { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_7 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.250000, 1.500000, 0.000000, 0, 1, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度, [4]:大小, [5]:SE bool once = true # } wait_atk7_8 # 待ち { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_8 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.250000, 1.500000, -8.000000, 0, 0, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度, [4]:大小, [5]:SE bool once = true # } change2_oku # 奥から出現 { str type = "change2" # f32[] param = { 1.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ bool once = true # } wait_atk7_9 # 待ち { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_3 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.250000, 4.000000, 0.000000, 1.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 bool once = true # } change9 # 移動 { str type = "change9" # f32[] param = { 0.0, 5.500000, 11.000000, 4.0, 0.5, 1.5, } [1.000000, 0.000000, 10000.000000] # } attack8 # 通常サーチ { str type = "attack08" # f32[] param = { 1.0000000, 0.0, } [0.010000, 0.000000, 10000.000000] # [0]:時間 } attack3 # ヒップドロップ { str type = "attack03" # f32[] param = { 2.000000, 40, } [1.000000, 0.000000, 1000.000000] # [0]:タイプ, [1]:ループ時間 } attack12_1 # 雪玉継続出現 { str type = "attack12" # f32[] param = { 6.000000, 90.000000, 1.5, 0.250000, } [1.000000] # [0]:数, [1]:時間, [2]:サイズ, [3]:速度 } attack4 # 突進 { str type = "attack04" # f32[] param = { 15.000000, 1.500000, 1.000000, 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:最高速 [1]:加速時間, [2]:予兆時間, [3]:攻撃時間 } change1 { str type = "freeact2" # } wait_atk7_counter # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } move3_st # 移動攻撃 { str type = "move3" # f32[] param = { 3.000000, 0.300000, 0.100000, 0.500000, 4.000000, 1.000000, 1.000000, } [0.010000, 0.000000, 10000.000000] # [0]:回数, [1]:最高速度, [2]:加速時間, [3]:サーチの時間, [4]:隙の時間 } wait_2 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } } choropu3_1_TST # 3戦目 1段階 { change1_st # 潜る { str type = "change1" # } move3_st # 移動攻撃 { str type = "move3" # f32[] param = { 2.000000, 0.150000, 0.500000, 3.000000, 300.000000, } [0.010000, 0.000000, 10000.000000] # [0]:回数, [1]:最高速度, [2]:加速時間, [3]:サーチの時間, [4]:隙の時間 } wait_1 # 待ち { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack6_1 # なげ { str type = "attack16" # } wait_2 # 待ち { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack6_2 # なげ { str type = "attack16" # } wait_3 # 待ち { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack6_3 # なげ { str type = "attack16" # } wait_4 # 待ち { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } } choropu3_2_TST # 3戦目 2段階 { change1_st # 潜る { str type = "change1" # bool once = true # } wait_yuki_1 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_1 # 雪玉 { str type = "attack07" # f32[] param = { 0.000000, 0.150000, 1.000000, -10.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 bool once = true # } wait_atk7_1 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_2 # 雪玉 { str type = "attack07" # f32[] param = { 0.000000, 0.150000, 1.000000, -5.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 bool once = true # } wait_atk7_2 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack8 # 通常サーチ { str type = "attack08" # bool once = true # } wait_atk3 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack3 # ヒップドロップ { str type = "attack03" # f32[] param = { 2.000000, } [1.000000, 0.000000, 4.000000] # [0]:タイプ bool once = true # } change1_ed # 潜る { str type = "change1" # f32[] param = { 1.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ bool once = true # } wait_atk3_ed # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } move3_st # 移動攻撃 { str type = "move3" # f32[] param = { 2.000000, 0.150000, 0.500000, 3.000000, 300.000000, } [0.010000, 0.000000, 10000.000000] # [0]:回数, [1]:最高速度, [2]:加速時間, [3]:サーチの時間, [4]:隙の時間 } wait_1 # 待ち { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack6_1 # なげ { str type = "attack16" # } wait_2 # 待ち { str type = "wait" # f32[] param = { 45.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack6_2 # なげ { str type = "attack16" # } wait_3 # 待ち { str type = "wait" # f32[] param = { 45.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack6_3 # なげ { str type = "attack16" # } wait_4 # 待ち { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change1_last # 潜る { str type = "change1" # } } choropu3_3_TST # 3戦目 1段階 { change1_sec # 潜る { str type = "change1" # bool once = true # } wait_yuki1 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_1 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.150000, 1.500000, -12.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 bool once = true # } wait_atk7_1 # 待ち { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_2 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.150000, 1.500000, -4.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 bool once = true # } wait_atk7_2 # 待ち { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_4 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.150000, 1.500000, 4.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 bool once = true # } wait_atk7_5 # 待ち { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack07_5 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.150000, 1.500000, 12.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 bool once = true # } wait_atk7_3 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack8 # 通常サーチ { str type = "attack08" # bool once = true # } wait_atk3 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack3 # ヒップドロップ { str type = "attack03" # f32[] param = { 2.000000, } [1.000000, 0.000000, 4.000000] # [0]:タイプ bool once = true # } change1_oku # 潜る { str type = "change1" # f32[] param = { 1.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ bool once = true # } wait_atk3_ed # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } move3_st # 移動攻撃 { str type = "move3" # f32[] param = { 3.000000, 0.300000, 0.100000, 0.500000, 4.000000, 1.000000, 1.000000, } [0.010000, 0.000000, 10000.000000] # [0]:回数, [1]:最高速度, [2]:加速時間, [3]:サーチの時間, [4]:隙の時間 } wait_1 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack6_1 # なげ { str type = "attack16" # } wait_2 # 待ち { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack6_2 # なげ { str type = "attack16" # } wait_3 # 待ち { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack6_3 # なげ { str type = "attack16" # } wait_4 # 待ち { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change1_last # 潜る { str type = "change1" # } } choropu3_1_old # 3戦目 1段階 { change1_st # 潜る { str type = "change1" # bool once = true # } wait_yuki_1 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack07_1 # 雪玉 { str type = "attack07" # f32[] param = { 0.000000, 0.150000, 1.000000, -10.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 } wait_atk7_1 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack07_2 # 雪玉 { str type = "attack07" # f32[] param = { 0.000000, 0.150000, 1.000000, -5.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 } wait_atk7_2 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change2_oku # 奥から出現 { str type = "change2" # f32[] param = { 1.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ } attack07_3 # 雪玉 { str type = "attack07" # f32[] param = { 0.000000, 0.150000, 4.000000, 0.000000, 1.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度, [4]:演出タイプ } change1_ed # 潜る { str type = "change1" # f32[] param = { 1.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ } move3_st # 移動攻撃 { str type = "move3" # f32[] param = { 2.000000, 0.150000, 0.500000, 3.000000, 3.000000, } [0.010000, 0.000000, 10000.000000] # [0]:回数, [1]:最高速度, [2]:加速時間, [3]:サーチの時間, [4]:隙の時間 } } choropu3_2_old # 3戦目 2段階 { change1_st # 潜る { str type = "change1" # bool once = true # } change4 # 壁裏へ移動 { str type = "change4" # } attack8 # 通常サーチ { str type = "attack08" # } wait_atk3 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack3 # ヒップドロップ { str type = "attack03" # f32[] param = { 2.000000, } [1.000000, 0.000000, 4.000000] # [0]:タイプ } wait_atk3_aft # 待ち { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change1_sec # 潜る { str type = "change1" # } wait_yuki1 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack07_1 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.150000, 1.500000, -12.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 } wait_atk7_1 # 待ち { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack07_2 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.150000, 1.500000, -4.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 } wait_atk7_2 # 待ち { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack07_4 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.150000, 1.500000, 4.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 } wait_atk7_5 # 待ち { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack07_5 # 雪玉 { str type = "attack07" # f32[] param = { 1.000000, 0.150000, 1.500000, 12.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 } wait_atk7_3 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change2_oku # 奥から出現 { str type = "change2" # f32[] param = { 1.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ } attack07_3 # 雪玉 { str type = "attack07" # f32[] param = { 0.000000, 0.150000, 4.000000, 0.000000, 1.000000, } [1.000000] # [0]:タイプ , [1]:速度, [2]:大きさ, [3]:角度 } change1_oku # 潜る { str type = "change1" # f32[] param = { 1.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ } move3_st # 移動攻撃 { str type = "move3" # f32[] param = { 3.000000, 0.300000, 0.100000, 0.500000, 3.000000, 1.000000, 1.000000, } [0.010000, 0.000000, 10000.000000] # [0]:回数, [1]:最高速度, [2]:加速時間, [3]:サーチの時間, [4]:隙の時間 ,[5]:最後だけが隙, [6]:プレイヤーサーチ } } choropu3_3_kai1 # 3戦目 3段階 改T 1〜3戦目総力パターン { change1_to_oku # 潜る { str type = "change1" # bool once = true # } change2_oku # 奥から出現 { str type = "change2" # f32[] param = { 1.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ bool once = true # } attack05 # つらら { str type = "attack05" # bool once = true # } change1_oku # 潜る { str type = "change1" # f32[] param = { 0.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ bool once = true # } change4 # 壁裏へ移動 { str type = "change4" # f32[] param = { 0.000000, -1.000000, -6.000000, } [1.000000] # [0]:距離 , [1]:坂の距離 bool once = true # } attack8 # 通常サーチ { str type = "attack08" # } attack12_2 # 雪玉継続出現 { str type = "attack12" # f32[] param = { 8.000000, 90.000000, } [1.000000] # [0]:数, [1]:時間, [2]:サイズ, [3]:速度 } wait_atk3 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack3 # ヒップドロップ { str type = "attack03" # f32[] param = { 4.000000, } [1.000000, 0.000000, 4.000000] # [0]:タイプ } wait_atk3_aft # 待ち { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack4 # 突進 { str type = "attack04" # f32[] param = { 15.000000, 1.500000, 0.000000, 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:最高速 [1]:加速時間, [2]:予兆時間, [3]:攻撃時間 } change1_st # 潜る { str type = "change1" # } move1_st # 移動 { str type = "move1" # f32[] param = { 0.300000, } [0.010000, 0.000000, 10000.000000] # [0]:速度 } free6_st # 揺らすだけ { str type = "freeact6" # } change3_st # { str type = "change3" # } cgabge6_st # タワー { str type = "change6" # } ait_tow1_st # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack02_st # 弾発射 { str type = "attack01" # f32[] param = { 3.000000, 0.500000, 0.000000, 0.000000, 1.000000, 1.000000, 5.000000, } [0.010000, 0.000000, 10000.000000] # [0]:数, [1]:待機時間, [2]:種類 , [3]:投げ方, [4]:インターバル, [5]:バウンドのときに跳ねるまでの距離 } ait_tow2_st # 待ち { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } cgabge5_st # タワー破壊 { str type = "change5" # } move1_ed # 移動 { str type = "move1" # f32[] param = { 0.200000, } [0.010000, 0.000000, 10000.000000] # [0]:速度 } free6_ed # 揺らすだけ { str type = "freeact6" # } cgabge6_ed # タワー { str type = "change6" # } ait_tow1_ed # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack02_ed # 弾発射 { str type = "attack01" # f32[] param = { 3.000000, 0.500000, 0.000000, 0.000000, 1.000000, 1.000000, 5.000000, } [0.010000, 0.000000, 10000.000000] # [0]:数, [1]:待機時間, [2]:種類 , [3]:投げ方, [4]:インターバル, [5]:バウンドのときに跳ねるまでの距離 } ait_tow2_ed # 待ち { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } cgabge5_ed # タワー破壊 { str type = "change5" # } change4_ed # 壁裏へ移動 { str type = "change4" # } } choropu3_3_old # 3戦目 3段階 { change1_st # 潜る { str type = "change1" # bool once = true # } change2_oku # 奥から出現 { str type = "change2" # f32[] param = { 1.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ } attack05 # つらら { str type = "attack05" # } change1_oku # 潜る { str type = "change1" # f32[] param = { 0.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ } change4 # 壁裏へ移動 { str type = "change4" # f32[] param = { 0.000000, -1.000000, -6.000000, } [1.000000] # [0]:距離 , [1]:坂の距離 } attack8 # 通常サーチ { str type = "attack08" # } wait_atk3 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack3 # ヒップドロップ { str type = "attack03" # f32[] param = { 4.000000, } [1.000000, 0.000000, 4.000000] # [0]:タイプ } wait_atk3_aft # 待ち { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change1_tw # 潜る { str type = "change1" # } move1_tw # 移動 { str type = "move1" # f32[] param = { 0.300000, } [0.010000, 0.000000, 10000.000000] # [0]:速度 } cgabge6_ed # タワー { str type = "change6" # } ait_tow1_ed # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack02_ed # 弾発射 { str type = "attack01" # f32[] param = { 3.000000, 0.500000, 0.000000, 0.000000, 0.100000, 1.000000, 5.000000, } [0.010000, 0.000000, 10000.000000] # [0]:数, [1]:待機時間, [2]:種類 , [3]:投げ方, [4]:インターバル, [5]:バウンドのときに跳ねるまでの距離 } ait_tow2_ed # 待ち { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } cgabge5_ed # タワー破壊 { str type = "change5" # } } choropu3_3_kai2 # 3戦目 3段階 改U 雪強化パターン { change1_st # 潜る { str type = "change1" # bool once = true # } change2_oku # 奥から出現 { str type = "change2" # f32[] param = { 1.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ } attack05 # つらら { str type = "attack05" # } change1_oku # 潜る { str type = "change1" # f32[] param = { 0.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ } change4 # 壁裏へ移動 { str type = "change4" # f32[] param = { 0.000000, -1.000000, -6.000000, } [1.000000] # [0]:距離 , [1]:坂の距離 } attack8 # 通常サーチ { str type = "attack08" # } wait_atk3 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack3 # ヒップドロップ { str type = "attack03" # f32[] param = { 5.000000, } [1.000000, 0.000000, 5.000000] # [0]:タイプ } wait_atk3_aft # 待ち { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change1 # 潜る { str type = "change1" # } move3_st # 移動攻撃 { str type = "move3" # f32[] param = { 1.000000, 0.000000, 0.000000, 0.000000, 2.000000, 0.000000, 0.000000, 1.000000, } [0.010000, 0.000000, 10000.000000] # [0]:回数, [1]:最高速度, [2]:加速時間, [3]:サーチの時間, [4]:隙の時間 ,[5]:最後だけが隙, [6]:プレイヤーサーチ } } choropu2_TST # 攻撃のテスト { change1_st # 潜る { str type = "change1" # } move3_st # 移動攻撃 { str type = "move3" # f32[] param = { 10.000000, } [0.010000, 0.000000, 10000.000000] # [0]:時間 } change4 # 壁裏へ移動 { str type = "change4" # } attack8 # 通常サーチ { str type = "attack08" # } wait_atk3 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack3 # ヒップドロップ { str type = "attack03" # f32[] param = { 2.000000, } [1.000000, 0.000000, 2.000000] # [0]:タイプ } wait_atk3_aft # 待ち { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } freeact5 # 位置調整 { str type = "freeact5" # } cgabge6_st # タワー { str type = "change6" # } ait_tow1 # 待ち { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack02_st # 弾発射 { str type = "attack01" # f32[] param = { 3.000000, 0.500000, 0.000000, 1.000000, 0.500000, 7.000000, } [0.010000, 0.000000, 10000.000000] # [0]:数, [1]:待機時間, [2]:種類 , [3]:投げ方, [4]:インターバル, [5]:バウンドのときに跳ねるまでの距離 } ait_tow2 # 待ち { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } cgabge7_st # タワー破壊 { str type = "change7" # } wait_tst1 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change1_2 # 潜る { str type = "change1" # } change2_oku # 奥から出現 { str type = "change2" # f32[] param = { 1.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ } wait_t1 # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack07_1 # { str type = "attack07" # f32[] param = { 0.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ } wait_t2 # 待ち { str type = "wait" # f32[] param = { 300.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack07_2 # { str type = "attack07" # f32[] param = { 1.000000, } [1.000000, 0.000000, 1.000000] # [0]:タイプ } wait_t3 # 待ち { str type = "wait" # f32[] param = { 500.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack05 # { str type = "attack05" # } change1_end # 潜る { str type = "change1" # } change4_end # 壁裏へ移動 { str type = "change4" # } attack8_end # 通常サーチ { str type = "attack08" # } wait_atk3_end # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack3_end # ヒップドロップ { str type = "attack03" # f32[] param = { 2.000000, } [1.000000, 0.000000, 2.000000] # [0]:タイプ } wait_atk3_aft_end # 待ち { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } } }