// //Good-Feel Library parameter file. // boss51Sequence # { choropu1 # ビッグチョロプーとして再構築 { change1 # 潜る { str type = "change1" # } change4 # 壁裏へ移動 { str type = "change4" # } attack3 # 壁裏サーチ→ヒップドロップ { str type = "attack03" # } wait_1 # 待ち1 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack4 # 突進 { str type = "attack04" # } wait_2 # 待ち2 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } } choropu2 # ビッグチョロプーとして再構築 { change1_st # 潜る { str type = "change1" # bool once = true # } move1_st # 移動 { str type = "move1" # f32[] param = { 0.300000, } [0.010000, 0.000000, 10000.000000] # [0]:速度 bool once = true # } change3_st # 構え { str type = "change3" # } change2_st # 出る { str type = "change2" # bool once = true # } attack02_st # 弾発射 { str type = "attack01" # f32[] param = { 1.000000, 0.0, 1.0, } [0.010000, 0.000000, 10000.000000] # [0]:大きさ, [1]:待機時間, [2]:種類 bool once = true # } change1_2 # 潜る { str type = "change1" # } move1_2 # 移動 { str type = "move1" # f32[] param = { 0.300000, } [0.010000, 0.000000, 10000.000000] # [0]:速度 } change3_2 # 構え { str type = "change3" # } change2_2 # 出る { str type = "change2" # } attack02_2 # 弾発射 { str type = "attack01" # f32[] param = { 1.000000, 0.0, 1.0, } [0.010000, 0.000000, 10000.000000] # [0]:大きさ, [1]:待機時間, [2]:種類 } change1 # 潜る { str type = "change1" # } change4 # 壁裏へ移動 { str type = "change4" # } attack3 # 壁裏サーチ→ヒップドロップ { str type = "attack03" # } wait_1 # 待ち1 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack4 # 突進 { str type = "attack04" # } wait_2 # 待ち2 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } } choropu3 # ビッグチョロプーとして再構築 { change1_st # 潜る { str type = "change1" # bool once = true # } move1_st # 移動 { str type = "move1" # f32[] param = { 0.300000, } [0.010000, 0.000000, 10000.000000] # [0]:速度 bool once = true # } change3_st # 構え { str type = "change3" # bool once = true # } change2_st # 出る { str type = "change2" # bool once = true # } attack01_st # 弾発射 { str type = "attack01" # f32[] param = { 1.000000, 0.0, 0.0, } [0.010000, 0.000000, 10000.000000] # [0]:大きさ, [1]:待機時間, [2]:種類 bool once = true # } change1_2 # 潜る { str type = "change1" # } move1_2 # 移動 { str type = "move1" # f32[] param = { 0.500000, } [0.010000, 0.000000, 10000.000000] # [0]:速度 } change3_2 # 構え { str type = "change3" # } change2_2 # 出る { str type = "change2" # } attack01_2 # 弾発射 { str type = "attack01" # f32[] param = { 1.000000, 0.0, 0.0, } [0.010000, 0.000000, 10000.000000] # [0]:大きさ, [1]:待機時間, [2]:種類 } change1 # 潜る { str type = "change1" # } change4 # 壁裏へ移動 { str type = "change4" # } attack3 # 壁裏サーチ→ヒップドロップ { str type = "attack03" # } wait_1 # 待ち1 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack4 # 突進 { str type = "attack04" # } wait_2 # 待ち2 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } } life_1 # 第1パターン(現行確定) { wait_1 # 待ち2 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } change3_ST # 構え { str type = "change3" # } change2_ST # 待ち1 { str type = "change2" # } wait_2 # 待ち2 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack02_1 # 攻撃 { str type = "attack02" # } wait_3 # 待ち2 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change1_1 # 潜り { str type = "change1" # } move1_1 # 移動 { str type = "move1" # f32[] param = { 0.300000, } [0.010000, 0.000000, 10000.000000] # [0]:速度 } wait_4 # 待ち2 { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } } life_2 # 第2パターン(現行確定) { attack01_START # 攻撃 { str type = "attack01" # bool once = true # } change1_1 # 潜り { str type = "change1" # bool once = true # } move2_1 # 移動 { str type = "move2" # f32[] param = { 480.000000, } [1.000000, 1.000000, 10000.000000] # [0]:潜ってる時間 bool once = true # } move1_1 # 位置調整 { str type = "move1" # f32[] param = { 0.300000, } [0.010000, 0.000000, 10000.000000] # [0]:速度 bool once = true # } wait_aftMove2 # 待ち2 { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change3_ST # 構え { str type = "change3" # } change2_1 # 出現 { str type = "change2" # } wait_2 # 待ち2 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack02_1 # 攻撃 { str type = "attack02" # } wait_6 # 待ち 潜り { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change1_2 # 潜り { str type = "change1" # } move1_2 # 移動 { str type = "move1" # f32[] param = { 0.300000, } [0.010000, 0.000000, 10000.000000] # [0]:速度 } } life_3 # 第3パターン(現行確定) { attack01_START2 # 攻撃 { str type = "attack01" # f32[] param = { 1.500000, } [0.010000, 0.000000, 10000.000000] # [0]:倍率 bool once = true # } change1_1 # 潜り { str type = "change1" # bool once = true # } move2_1 # 移動 { str type = "move2" # f32[] param = { 480.000000, } [1.000000, 1.000000, 10000.000000] # [0]:潜ってる時間 bool once = true # } move1_1 # 位置調整 { str type = "move1" # f32[] param = { 0.300000, } [0.010000, 0.000000, 10000.000000] # [0]:速度 bool once = true # } wait_aftMove2 # 待ち2 { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change3_ST # 構え { str type = "change3" # } change2_1 # 出現 { str type = "change2" # } wait_2 # 待ち2 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack02_1 # 攻撃 { str type = "attack02" # f32[] param = { 1.500000, } [0.010000, 0.000000, 10000.000000] # [0]:倍率 } wait_6 # 待ち 潜り { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change1_2 # 潜り { str type = "change1" # } move1_2 # 移動 { str type = "move1" # f32[] param = { 0.300000, } [0.010000, 0.000000, 10000.000000] # [0]:速度 } } life_1_f # 第1パターン(現行確定) { wait_1 # 待ち2 { str type = "wait" # s32 prio = 20 # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } change3_ST # 構え { str type = "change3" # s32 prio = 20 # } change2_ST # 待ち1 { str type = "change2" # s32 prio = 20 # } wait_2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32[] param = { 60.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack02_1 # 攻撃 { str type = "attack02" # s32 prio = 20 # } wait_3 # 待ち2 { str type = "wait" # s32 prio = 20 # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change1_1 # 潜り { str type = "change1" # s32 prio = 20 # } move1_1 # 移動 { str type = "move1" # s32 prio = 20 # f32[] param = { 0.150000, } [0.010000, 0.000000, 10000.000000] # [0]:速度 } wait_4 # 待ち2 { str type = "wait" # s32 prio = 20 # f32[] param = { 30.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } } life_2_f # 第2パターン(現行確定) { attack01_START # 攻撃 { str type = "attack01" # s32 prio = 20 # bool once = true # } change1_1 # 潜り { str type = "change1" # s32 prio = 20 # } move2_1 # 移動 { str type = "move2" # s32 prio = 20 # f32[] param = { 480.000000, } [1.000000, 1.000000, 10000.000000] # [0]:潜ってる時間 } wait_aftMove2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32[] param = { 30.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change3_ST # 構え { str type = "change3" # s32 prio = 20 # } change2_1 # 出現 { str type = "change2" # s32 prio = 20 # } wait_2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack02_1 # 攻撃 { str type = "attack01" # s32 prio = 20 # } wait_5 # 待ち5 { str type = "wait" # s32 prio = 20 # f32[] param = { 10.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack02_2 # 攻撃 { str type = "attack02" # s32 prio = 20 # } wait_6 # 待ち5 { str type = "wait" # s32 prio = 20 # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } } life_3_f # 第3パターン(現行確定) { attack01_START1 # 攻撃 { str type = "attack01" # s32 prio = 20 # bool once = true # } wait_START # 待ち1 { str type = "wait" # s32 prio = 20 # f32[] param = { 10.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 bool once = true # } attack01_START2 # 攻撃 { str type = "attack01" # s32 prio = 20 # bool once = true # } change1_1 # 潜り { str type = "change1" # s32 prio = 20 # } move2_1 # 移動 { str type = "move2" # s32 prio = 20 # f32[] param = { 480.000000, } [1.000000, 1.000000, 10000.000000] # [0]:潜っている時間 } wait_aftMove2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32[] param = { 30.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } change3_ST # 構え { str type = "change3" # s32 prio = 20 # } change2_1 # 出現 { str type = "change2" # s32 prio = 20 # } wait_2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack02_1 # 攻撃 { str type = "attack01" # s32 prio = 20 # } wait_4 # 待ち4 { str type = "wait" # s32 prio = 20 # f32[] param = { 10.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack02_2 # 攻撃 { str type = "attack01" # s32 prio = 20 # } wait_5 # 待ち5 { str type = "wait" # s32 prio = 20 # f32[] param = { 10.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } attack01_3 # 攻撃 { str type = "attack02" # s32 prio = 20 # } wait_6 # 待ち5 { str type = "wait" # s32 prio = 20 # f32[] param = { 120.000000, } [1.000000, 1.000000, 10000.000000] # [0]:ウェイト時間 } } life_1_e # モグラシーケンス { wait_1 # 待ち1 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } attack02_1 # 攻撃 { str type = "attack02" # s32 prio = 20 # f32 param = 0.000000 # } wait_2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } change1_1 # 潜り { str type = "change1" # s32 prio = 20 # f32 param = 0.000000 # } move1_1 # 移動 { str type = "move1" # s32 prio = 20 # f32 param = 0.150000 [0.010000] # } change2_1 # 出現 { str type = "change2" # s32 prio = 20 # f32 param = 0.000000 # } } life_2_e # 第2パターン { wait_once # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 60.000000 [1.000000] # bool once = true # } change1_1 # 潜り { str type = "change1" # s32 prio = 20 # f32 param = 0.000000 # } wait_moguri # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 60.000000 [1.000000] # } move1_1 # 移動 { str type = "move1" # s32 prio = 20 # f32 param = 0.150000 [0.010000] # } wait_move1_1 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 30.000000 [1.000000] # } change2_1 # 出現 { str type = "change2" # s32 prio = 20 # f32 param = 0.000000 # } wait_bef_atk1 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } attack01_START # 攻撃 { str type = "attack01" # s32 prio = 20 # f32 param = 0.000000 # bool once = true # } wait_aft_atk1 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } } life_3_e # 第3パターン { wait_once # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 60.000000 [1.000000] # bool once = true # } change1_1 # 潜り { str type = "change1" # s32 prio = 20 # f32 param = 0.000000 # } wait_moguri # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 60.000000 [1.000000] # } move1_1 # 移動 { str type = "move1" # s32 prio = 20 # f32 param = 0.150000 [0.010000] # } wait_move1_1 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 30.000000 [1.000000] # } move1_2 # 移動 { str type = "move1" # s32 prio = 20 # f32 param = 0.150000 [0.010000] # } wait_move1_2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 30.000000 [1.000000] # } change2_1 # 出現 { str type = "change2" # s32 prio = 20 # f32 param = 0.000000 # } wait_bef_atk1 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } attack01_START # 攻撃 { str type = "attack01" # s32 prio = 20 # f32 param = 0.000000 # } wait_mid_atk1 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 10.000000 [1.000000] # } attack02_START # 攻撃 { str type = "attack02" # s32 prio = 20 # f32 param = 0.000000 # } wait_aft_atk1 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } } life_1_n # モグラシーケンス { wait_1 # 待ち1 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } attack02_1 # 攻撃 { str type = "attack02" # s32 prio = 20 # f32 param = 0.000000 # } wait_2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } change1_1 # 潜り { str type = "change1" # s32 prio = 20 # f32 param = 0.000000 # } move1_1 # 移動 { str type = "move1" # s32 prio = 20 # f32 param = 0.150000 [0.010000] # } change2_1 # 出現 { str type = "change2" # s32 prio = 20 # f32 param = 0.000000 # } } life_2_n # 第2パターン { attack01_START # 攻撃 { str type = "attack01" # s32 prio = 20 # f32 param = 0.000000 # bool once = true # } change1_1 # 潜り { str type = "change1" # s32 prio = 20 # f32 param = 0.000000 # } wait_moguri # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 30.000000 [1.000000] # } move1_1 # 移動 { str type = "move1" # s32 prio = 20 # f32 param = 0.100000 [0.010000] # } wait_move1_2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 30.000000 [1.000000] # } change2_1 # 出現 { str type = "change2" # s32 prio = 20 # f32 param = 0.000000 # } wait_2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } attack02_1 # 攻撃 { str type = "attack02" # s32 prio = 20 # f32 param = 0.000000 # } wait_5 # 待ち5 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } } life_3_n # 第3パターン { attack01_START1 # 攻撃 { str type = "attack01" # s32 prio = 20 # f32 param = 0.000000 # bool once = true # } change1_1 # 潜り { str type = "change1" # s32 prio = 20 # f32 param = 0.000000 # } wait_moguri # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 30.000000 [1.000000] # } move1_1 # 移動 { str type = "move1" # s32 prio = 20 # f32 param = 0.150000 [0.010000] # } wait_move1_1 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 30.000000 [1.000000] # } move1_2 # 移動 { str type = "move1" # s32 prio = 20 # f32 param = 0.150000 [0.010000] # } change2_1 # 出現 { str type = "change2" # s32 prio = 20 # f32 param = 0.000000 # } wait_2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } attack02_1 # 攻撃 { str type = "attack02" # s32 prio = 20 # f32 param = 0.000000 # } wait_4 # 待ち4 { str type = "wait" # s32 prio = 20 # f32 param = 10.000000 [1.000000] # } attack02_2 # 攻撃 { str type = "attack02" # s32 prio = 20 # f32 param = 0.000000 # } wait_5 # 待ち5 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } } life_1_h # モグラシーケンス { wait_1 # 待ち1 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } attack02_1 # 攻撃 { str type = "attack02" # s32 prio = 20 # f32 param = 0.000000 # } wait_2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } change1_1 # 潜り { str type = "change1" # s32 prio = 20 # f32 param = 0.000000 # } move1_1 # 移動 { str type = "move1" # s32 prio = 20 # f32 param = 0.150000 [0.010000] # } change2_1 # 出現 { str type = "change2" # s32 prio = 20 # f32 param = 0.000000 # } } life_2_h # 第2パターン { attack01_START # 攻撃 { str type = "attack01" # s32 prio = 20 # f32 param = 0.000000 # bool once = true # } change1_1 # 潜り { str type = "change1" # s32 prio = 20 # f32 param = 0.000000 # } move2_1 # 移動 { str type = "move2" # s32 prio = 20 # f32 param = 480.000000 [1.000000] # } wait_aftMove2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 30.000000 [1.000000] # } change2_1 # 出現 { str type = "change2" # s32 prio = 20 # f32 param = 0.000000 # } wait_2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } attack02_1 # 攻撃 { str type = "attack02" # s32 prio = 20 # f32 param = 0.000000 # } wait_5 # 待ち5 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } } life_3_h # 第3パターン { attack01_START1 # 攻撃 { str type = "attack01" # s32 prio = 20 # f32 param = 0.000000 # bool once = true # } wait_START # 待ち1 { str type = "wait" # s32 prio = 20 # f32 param = 10.000000 [1.000000] # } attack01_START2 # 攻撃 { str type = "attack01" # s32 prio = 20 # f32 param = 0.000000 # bool once = true # } change1_1 # 潜り { str type = "change1" # s32 prio = 20 # f32 param = 0.000000 # } move2_1 # 移動 { str type = "move2" # s32 prio = 20 # f32 param = 480.000000 [1.000000] # } wait_aftMove2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 30.000000 [1.000000] # } change2_1 # 出現 { str type = "change2" # s32 prio = 20 # f32 param = 0.000000 # } wait_2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } attack02_1 # 攻撃 { str type = "attack02" # s32 prio = 20 # f32 param = 0.000000 # } wait_4 # 待ち4 { str type = "wait" # s32 prio = 20 # f32 param = 10.000000 [1.000000] # } attack02_2 # 攻撃 { str type = "attack02" # s32 prio = 20 # f32 param = 0.000000 # } wait_5 # 待ち5 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } } life_1_5 # 第1.5パターン { attack01_START # 攻撃 { str type = "attack01" # s32 prio = 20 # f32 param = 0.000000 # bool once = true # } change1_1 # 潜り { str type = "change1" # s32 prio = 20 # f32 param = 0.000000 # } move1_1 # 移動 { str type = "move1" # s32 prio = 20 # f32 param = 0.150000 [0.010000] # } wait_move1_1 # 待ち { str type = "wait" # s32 prio = 20 # f32 param = 10.000000 [1.000000] # } move1_2 # 移動 { str type = "move1" # s32 prio = 20 # f32 param = 0.150000 [0.010000] # } wait_move1_2 # 待ち { str type = "wait" # s32 prio = 20 # f32 param = 10.000000 [1.000000] # } move1_3 # 移動 { str type = "move1" # s32 prio = 20 # f32 param = 0.150000 [0.010000] # } wait_move1_3 # 待ち { str type = "wait" # s32 prio = 20 # f32 param = 30.000000 [1.000000] # } change2_1 # 出現 { str type = "change2" # s32 prio = 20 # f32 param = 0.000000 # } wait_2 # 待ち2 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } attack02_1 # 攻撃 { str type = "attack02" # s32 prio = 20 # f32 param = 0.000000 # } wait_4 # 待ち4 { str type = "wait" # s32 prio = 20 # f32 param = 120.000000 [1.000000] # } } }