// //Good-Feel Library parameter file. // boss52Sequence # { ptn1_mucho # アイスムーチョ1 { change5 { str type = "change5" # bool once = true } attack08 # ブレスブロック { str type = "attack08" # f32[] param = { 1, 1, } [1.0, 0.0, 100.0] # [0]:個数, [1]:跳ね返せるの } attack06 # けっ飛ばし { str type = "attack06" # } wait_atk8 # 待つ { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack07_1 # 敵 { str type = "attack07" # f32[] param = { 3.0, 3.0, 45, 0.0, 10.0f, 7.0f, } [0.100000] # [0]:タイプ, [1]:数, [2]:間, [3]:プレイヤーサーチ, [4]:最初に打つ場所, [5]:距離感覚 } wait_atk7_1 # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack17 # 転がり { str type = "attack17" # } wait_atk16 # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack07_2 # 敵 { str type = "attack07" # f32[] param = { 3.0, 3.0, 45, 0.0, 10.0f, 7.0f, } [0.100000] # [0]:タイプ, [1]:数, [2]:間, [3]:プレイヤーサーチ, [4]:最初に打つ場所, [5]:距離感覚 } wait_atk7_2 # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } } ptn2_mucho # アイスムーチョ2 { attack14 # おくへ { str type = "attack14" # bool once = true # } freeact6 # 纏う { str type = "freeact6" # bool once = true # } attack11 # 奥からごろごろ { str type = "attack11" # f32[] param = { 70.000000, } [1.000000, 0.000000, 10000.000000] # [0]:波の間隔, bool once = true # } attack19 # こっちへ { str type = "attack19" # bool once = true } wait_loopSt # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間 bool once = true } attack10 # 壁形成 { str type = "attack10" # f32[] param = { 2.000000, } [1.000000, 0.000000, 10.000000] # [0]:パターン } wait_atk10 # 待つ { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack06 # けっ飛ばし { str type = "attack06" # f32[] param = { 5.0000000, } [1.000000, 0.000000, 10000.000000] # [0]:回数 } wait_atk1 # 待つ { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack07_1 # 敵 { str type = "attack07" # f32[] param = { 4.0, 3.0, 35, 1, } [0.100000] # [0]:タイプ, [1]:数, [2]:間, [3]:プレイヤーサーチ, [4]:最初に打つ場所, [5]:距離感覚 } wait_atk7_1 # 待つ { str type = "wait" # f32[] param = { 150.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack18_1 { str type = "attack18" # f32[] param = { 0.000000, 0, 0, } [1.000000, 0.000000, 10000.000000] # [0]:タイプ, [1]:調整するか } wait_atk18_1 # 待つ { str type = "wait" # f32[] param = { 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack18_2 { str type = "attack18" # f32[] param = { 0.000000, 1, 1, } [1.000000, 0.000000, 10000.000000] # [0]:タイプ, [1]:調整するか } wait_atk18_2 # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack07_2 # 敵 { str type = "attack07" # f32[] param = { 4.0, 3.0, 60, 1, } [0.100000] # [0]:タイプ, [1]:数, [2]:間, [3]:プレイヤーサーチ, [4]:最初に打つ場所, [5]:距離感覚 } wait_atk7_2 # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } } ptn3_mucho # アイスムーチョ3 { attack14 # おくへ { str type = "attack14" # bool once = true # } freeact6 # 纏う { str type = "freeact6" # bool once = true # } attack11 # 奥からごろごろ { str type = "attack11" # f32[] param = { 80.000000, } [1.000000, 0.000000, 10000.000000] # [0]:波の間隔, bool once = true # } attack19 # こっちへ { str type = "attack19" # bool once = true } wait_loopSt # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間 bool once = true } attack10 # 壁形成 { str type = "attack10" # f32[] param = { 1.000000, 0.060, } [1.000000, 0.000000, 10.000000] # [0]:パターン } wait_atk10 # 待つ { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack06 # けっ飛ばし { str type = "attack06" # f32[] param = { 8.0000000, 0, 5.0, 0.2, } [1.000000, 0.000000, 10000.000000] # [0]:回数 } wait_tmptmp # 待つ { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack05 # けっ飛ばし { str type = "attack05" # f32[] param = { 0.7, } [1.000000, 0.000000, 10000.000000] # [0]:速度 } wait_atk1 # 待つ { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack07_1 # 敵 { str type = "attack07" # f32[] param = { 3.0, 5.0, 45, 0.0, 6.0f, 4.0f, } [0.100000] # [0]:タイプ, [1]:数, [2]:間, [3]:プレイヤーサーチ, [4]:最初に打つ場所, [5]:距離感覚 } wait_atk7_1 # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack18_1 { str type = "attack18" # f32[] param = { 1.000000, 0, 0, } [1.000000, 0.000000, 10000.000000] # [0]:タイプ, } wait_atk18_1 # 待つ { str type = "wait" # f32[] param = { 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack18_2 { str type = "attack18" # f32[] param = { 1.000000, 1, 1, } [1.000000, 0.000000, 10000.000000] # [0]:タイプ, } wait_atk18_2 # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack07_2 # 敵 { str type = "attack07" # f32[] param = { 3.0, 5.0, 45, 0.0, 6.0f, 4.0f, } [0.100000] # [0]:タイプ, [1]:数, [2]:間, [3]:プレイヤーサーチ, [4]:最初に打つ場所, [5]:距離感覚 } wait_atk7_2 # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } } ptn1_new # 1段階目 (最新) { wait_1 # 待つ { str type = "wait" # f32[] param = { 150.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } move2_1 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_1 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_1 # つぶす { str type = "attack01" # } up_3 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.600000, 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } change2 # デフォ位置 { str type = "change2" # } repear # 氷の修復 { str type = "freeact4" # } attack08 # 横パンチ攻撃 { str type = "attack08" # } wait2_1 # 攻撃中断込みで待つ { str type = "freeact2" # f32[] param = { 600.000000, } [1.000000, 0.000000, 10000.000000] # [0]:待ち時間 } } ptn2_new # 2段階目 { repear_start # 氷の修復1 { str type = "freeact4" # bool once = true } wait_start # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true # } attack11 # 奥からごろごろ { str type = "attack11" # f32[] param = { 40.000000, } [1.000000, 0.000000, 10000.000000] # [0]:波の間隔, bool once = true # } ice_del1 # 氷破壊 { str type = "freeact3" # f32[] param = { 6.000000, } [1.000000, 0.000000, 15.000000] # [0]:波の間隔, bool once = true # } ice_del2 # 氷破壊 { str type = "freeact3" # f32[] param = { 7.000000, } [1.000000, 0.000000, 15.000000] # [0]:波の間隔, bool once = true # } ice_del3 # 氷破壊 { str type = "freeact3" # f32[] param = { 8.000000, } [1.000000, 0.000000, 15.000000] # [0]:波の間隔, bool once = true # } wait_1 # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack08 # 横パンチ攻撃(強化予定) { str type = "attack08" # } wait2_1 # 攻撃中断込みで待つ { str type = "freeact2" # f32[] param = { 600.000000, } [1.000000, 0.000000, 10000.000000] # [0]:待ち時間 } repear # 氷の修復 { str type = "freeact4" # } move2_1 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_1 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_1 # つぶす { str type = "attack01" # } up_1 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.600000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_2 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_2 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_2 # つぶす { str type = "attack01" # } up_2 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.600000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度 , [2]:奥に引っ込むかどうか } move2_3 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_3 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_3 # つぶす { str type = "attack01" # } up_3 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.600000, 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } } ptn3_new # 3段階目 { repear_start # 氷の修復1 { str type = "freeact4" # bool once = true } wait_start # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true # } attack11 # 奥からごろごろ2 { str type = "attack11" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:波の間隔, bool once = true # } ice_del1 # 氷破壊 { str type = "freeact3" # f32[] param = { 3.000000, } [1.000000, 0.000000, 15.000000] # [0]:波の間隔, bool once = true # } ice_del2 # 氷破壊 { str type = "freeact3" # f32[] param = { 4.000000, } [1.000000, 0.000000, 15.000000] # [0]:波の間隔, bool once = true # } ice_del3 # 氷破壊 { str type = "freeact3" # f32[] param = { 5.000000, } [1.000000, 0.000000, 15.000000] # [0]:波の間隔, bool once = true # } ice_del4 # 氷破壊 { str type = "freeact3" # f32[] param = { 9.000000, } [1.000000, 0.000000, 15.000000] # [0]:波の間隔, bool once = true # } ice_del5 # 氷破壊 { str type = "freeact3" # f32[] param = { 10.000000, } [1.000000, 0.000000, 15.000000] # [0]:波の間隔, bool once = true # } ice_del6 # 氷破壊 { str type = "freeact3" # f32[] param = { 11.000000, } [1.000000, 0.000000, 15.000000] # [0]:波の間隔, bool once = true # } wait_atk11_aft # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack08 # 横パンチ攻撃(強化予定) { str type = "attack08" # f32[] param = { 1.000000, } [1.000000, 0.000000, 1.000000] # [0]:起きること } wait2_1 # 攻撃中断込みで待つ { str type = "freeact2" # f32[] param = { 600.000000, } [1.000000, 0.000000, 10000.000000] # [0]:待ち時間 } repear # 氷の修復 { str type = "freeact4" # } move2_1 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_1 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_1 # つぶす { str type = "attack01" # } up_1 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.600000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_2 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_2 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_2 # つぶす { str type = "attack01" # } up_2 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.600000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度 , [2]:奥に引っ込むかどうか } move2_3 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_3 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_3 # つぶす { str type = "attack01" # } up_3 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.600000, 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } } default_old2 # { wait_1 # { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } move2_1 # { str type = "move2" # } attack0_wait_1 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_1 # { str type = "attack01" # } up_1 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.600000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_2 # { str type = "move2" # } attack0_wait_2 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_2 # { str type = "attack01" # } up_2 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.600000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度 , [2]:奥に引っ込むかどうか } move2_3 # { str type = "move2" # } attack0_wait_3 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_3 # { str type = "attack01" # } up_3 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.600000, 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } free1 # { str type = "freeact1" # } } ptn_2_old2 # 2段階目 { wait1 # { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間 bool pnce = true # } attack04 # 両手 { str type = "attack04" # bool once = true # } wait2_2 # { str type = "freeact2" # f32[] param = { 600.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, bool once = true # } move2_1 # { str type = "move2" # } attack0_wait_1 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_1 # 落下 { str type = "attack01" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:落下待機 } up_1 # 上昇 { str type = "change1" # f32[] param = { 10.000000, 0.500000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_2 # { str type = "move2" # } attack0_wait_2 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_2 # 落下 { str type = "attack01" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:落下待機 } up_2 # 上昇 { str type = "change1" # f32[] param = { 10.000000, 0.500000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_3 # { str type = "move2" # } attack0_wait_3 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_3 # 落下 { str type = "attack01" # } up_3 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } free1 # とげの解除 { str type = "freeact1" # } wait_3 # { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack02 # { str type = "attack02" # } wait2_4 # { str type = "freeact2" # f32[] param = { 180.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } } ptn_3_old2 # 3段階目 { wait1 # { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間 bool pnce = true # } attack04 # 両手 { str type = "attack05" # bool once = true # } wait2_2 # { str type = "freeact2" # f32[] param = { 600.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, bool once = true # } move2_1 # { str type = "move2" # } attack0_wait_1 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_1 # { str type = "attack01" # f32[] param = { 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:落下待機 } up_1 # 上昇 { str type = "change1" # f32[] param = { 0.000000, 0.500000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_2 # { str type = "move2" # } attack0_wait_2 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_2 # { str type = "attack01" # f32[] param = { 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:落下待機 } up_2 # 上昇 { str type = "change1" # f32[] param = { 0.000000, 0.500000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_3 # { str type = "move2" # } attack0_wait_3 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_3 # { str type = "attack01" # } up_3 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } free1 # { str type = "freeact1" # } wait_3 # { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack02_1 # { str type = "attack02" # } wait_4 # { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack03_1 # { str type = "attack03" # } wait_5 # { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack02_2 # { str type = "attack02" # } wait2_6 # { str type = "freeact2" # f32[] param = { 180.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } } default_old1 # 一番基礎の動き { wait_1 # { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } move # { str type = "move" # } wait_2 # { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01 # { str type = "attack01" # } } }