// //Good-Feel Library parameter file. // boss53Sequence # { ptn1_new # 1段階目 (最新) { wait_1 # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } move2_1 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_1 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_1 # つぶす { str type = "attack01" # } up_1 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_2 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_2 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_2 # つぶす { str type = "attack01" # } up_2 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度 , [2]:奥に引っ込むかどうか } move2_3 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_3 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_3 # つぶす { str type = "attack01" # } up_3 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } attack08 # 横パンチ攻撃 { str type = "attack08" # } wait2_1 # 攻撃中断込みで待つ { str type = "freeact2" # f32[] param = { 600.000000, } [1.000000, 0.000000, 10000.000000] # [0]:待ち時間 } } ptn2_new # 2段階目 { wait_start # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true # } attack11 # { str type = "attack11" # f32[] param = { 40.000000, } [1.000000, 0.000000, 10000.000000] # [0]:波の間隔, bool once = true # } wait_1 # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack09_1 # 壁登りパンチ { str type = "attack09" # } wait_attack09_1 # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:待ち時間 } attack09_2 # 壁登りパンチ { str type = "attack09" # } wait_attack09_2 # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:待ち時間 } attack09_3 # 壁登りパンチ { str type = "attack09" # } wait_attack09_3 # 待つ { str type = "freeact2" # f32[] param = { 1600.000000, } [1.000000, 0.000000, 10000.000000] # [0]:待ち時間 } wait_attack09_aft { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:待ち時間 } move2_1 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_1 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_1 # つぶす { str type = "attack01" # } up_1 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_2 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_2 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_2 # つぶす { str type = "attack01" # } up_2 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度 , [2]:奥に引っ込むかどうか } move2_3 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_3 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_3 # つぶす { str type = "attack01" # } up_3 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } attack08 # 横パンチ攻撃 { str type = "attack08" # } wait2_1 # 攻撃中断込みで待つ { str type = "freeact2" # f32[] param = { 600.000000, } [1.000000, 0.000000, 10000.000000] # [0]:待ち時間 } } ptn3_new # 3段階目 { wait_start # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true # } attack11 # { str type = "attack11" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:波の間隔, bool once = true # } wait_atk11_aft # 待つ { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack10 # どすこい攻撃 { str type = "attack10" # } wait_attack10_end # 攻撃中断込みで待つ { str type = "freeact2" # f32[] param = { 420.000000, } [1.000000, 0.000000, 10000.000000] # [0]:待ち時間 } wait_attack10_aft # { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:待ち時間 } move2_1 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_1 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_1 # つぶす { str type = "attack01" # } up_1 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_2 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_2 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_2 # つぶす { str type = "attack01" # } up_2 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度 , [2]:奥に引っ込むかどうか } move2_3 # プレイヤーのとこまで移動 { str type = "move2" # } attack0_wait_3 # 待つ { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_3 # つぶす { str type = "attack01" # } up_3 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } attack08 # 横パンチ攻撃 { str type = "attack08" # } wait2_1 # 攻撃中断込みで待つ { str type = "freeact2" # f32[] param = { 600.000000, } [1.000000, 0.000000, 10000.000000] # [0]:待ち時間 } } default_old2 # { wait_1 # { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } move2_1 # { str type = "move2" # } attack0_wait_1 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_1 # { str type = "attack01" # } up_1 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_2 # { str type = "move2" # } attack0_wait_2 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_2 # { str type = "attack01" # } up_2 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度 , [2]:奥に引っ込むかどうか } move2_3 # { str type = "move2" # } attack0_wait_3 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_3 # { str type = "attack01" # } up_3 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } free1 # { str type = "freeact1" # } } ptn_2_old2 # 2段階目 { wait1 # { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間 bool pnce = true # } attack04 # 両手 { str type = "attack04" # bool once = true # } wait2_2 # { str type = "freeact2" # f32[] param = { 600.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, bool once = true # } move2_1 # { str type = "move2" # } attack0_wait_1 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_1 # 落下 { str type = "attack01" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:落下待機 } up_1 # 上昇 { str type = "change1" # f32[] param = { 10.000000, 0.500000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_2 # { str type = "move2" # } attack0_wait_2 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_2 # 落下 { str type = "attack01" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:落下待機 } up_2 # 上昇 { str type = "change1" # f32[] param = { 10.000000, 0.500000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_3 # { str type = "move2" # } attack0_wait_3 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_3 # 落下 { str type = "attack01" # } up_3 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } free1 # とげの解除 { str type = "freeact1" # } wait_3 # { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack02 # { str type = "attack02" # } wait2_4 # { str type = "freeact2" # f32[] param = { 180.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } } ptn_3_old2 # 3段階目 { wait1 # { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間 bool pnce = true # } attack04 # 両手 { str type = "attack05" # bool once = true # } wait2_2 # { str type = "freeact2" # f32[] param = { 600.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, bool once = true # } move2_1 # { str type = "move2" # } attack0_wait_1 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_1 # { str type = "attack01" # f32[] param = { 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:落下待機 } up_1 # 上昇 { str type = "change1" # f32[] param = { 0.000000, 0.500000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_2 # { str type = "move2" # } attack0_wait_2 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_2 # { str type = "attack01" # f32[] param = { 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:落下待機 } up_2 # 上昇 { str type = "change1" # f32[] param = { 0.000000, 0.500000, 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } move2_3 # { str type = "move2" # } attack0_wait_3 # { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01_3 # { str type = "attack01" # } up_3 # 上昇 { str type = "change1" # f32[] param = { 60.000000, 0.100000, 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:予兆時間, [1]:速度, [2]:奥に引っ込むかどうか } free1 # { str type = "freeact1" # } wait_3 # { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack02_1 # { str type = "attack02" # } wait_4 # { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack03_1 # { str type = "attack03" # } wait_5 # { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack02_2 # { str type = "attack02" # } wait2_6 # { str type = "freeact2" # f32[] param = { 180.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } } default_old1 # 一番基礎の動き { wait_1 # { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } move # { str type = "move" # } wait_2 # { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ジャンプ回数, } attack01 # { str type = "attack01" # } } }