// //Good-Feel Library parameter file. // boss54Sequence # { ptn_1_2 # 一段階目 { change6_st { str type = "change6" # bool once = true } change3 { str type = "change3" # } attack01_bef7 { str type = "attack01" # f32[] param = { 1.000000, 1, } [1.000000, 0.000000, 10000.000000] # [0]:キラーの種類, } wait_a1b7 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack07 { str type = "attack07" # } wait_atk7 { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack08 { str type = "attack08" # } wait_atk8 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } change7 { str type = "change7" # } change1 { str type = "change1" # f32[] param = { 0.07000, } [0.010000, 0.000000, 10000.000000] # [0]:速さ, } wait_change1 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_1 { str type = "attack01" # f32[] param = { 1.000000, 3, } [1.000000, 0.000000, 10000.000000] # [0]:キラーの種類, } change6_1 { str type = "change6" # f32[] param = { 3.0, 0.500000, } [1.000000, 0.000000, 10000.000000] # [0]:高さ, [1]:時間 } attack03 { str type = "attack03" # f32[] param = { 22.000000, 1, } [1.000000, 0.000000, 10000.000000] # [0]:長さ, [1]:接地を維持するか } change6_2 { str type = "change6" # } turn { str type = "turn" # f32[] param = { 2.000000, } [1.000000, 0.000000, 10000.000000] # [0]:向き, } } ptn_2_2 # 二段階目 { wait_start { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change2 # 奥へ行く { str type = "change2" # bool once = true } attack04_1 { str type = "attack04" # f32[] param = { 5.000000, 0, 30, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, bool once = true } wait_atk4_2 { str type = "wait" # f32[] param = { 240.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change5 # 戻ってくる { str type = "change5" # bool once = true } wait_atk04 { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change3 { str type = "change3" # } attack01_bef7 { str type = "attack01" # f32[] param = { 1.000000, 1, } [1.000000, 0.000000, 10000.000000] # [0]:キラーの種類, } wait_a1b7 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack07 { str type = "attack07" # } wait_atk7 { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack08 { str type = "attack08" # } wait_atk8 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack09 { str type = "attack09" # } wait_atk09 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } change7 { str type = "change7" # f32[] param = { 0.000000, 0.0, } [1.000000, 0.000000, 10000.000000] # [0]:オフセットX, [1]:オフセットY } change1_1 { str type = "change1" # f32[] param = { 0.070000, 0, } [0.010000, 0.000000, 10000.000000] # [0]:速さ, } wait_change1 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_11 { str type = "attack01" # f32[] param = { 1, 3, 1, 6.0, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } wait_atk01_11 { str type = "wait" # f32[] param = { 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack03 { str type = "attack03" # f32[] param = { 22.000000, 1, } [1.000000, 0.000000, 10000.000000] # [0]:長さ, [1]:接地を維持するか } change6_2 { str type = "change6" # } turn { str type = "turn" # f32[] param = { 2.000000, } [1.000000, 0.000000, 10000.000000] # [0]:向き, } } ptn_3_2 # 三段階目 { wait_start { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change2 # 奥へ行く { str type = "change2" # bool once = true } attack04_1 { str type = "attack04" # f32[] param = { 12.000000, 7, 25, 0, 0, 1, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, bool once = true } wait_atk4_2 { str type = "wait" # f32[] param = { 300.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change5 # 戻ってくる { str type = "change5" # f32[] param = { -1.000000, } # [0]:方向, bool once = true } wait_atk04 { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } attack02 # ジャンププレス { str type = "attack02" # f32[] param = { 2.000000, 15.0, 1, } [1.000000, 0.000000, 10000.000000] # [0]:回数, [1]:幅 } attack06 # サーチつぶし { str type = "attack06" # } wait_atk06 # ウェイト { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } change4_1 { str type = "change4" # f32[] param = { -7.0000, 0.07, } [0.010000] # [0]:速さ, } attack01_11 { str type = "attack01" # f32[] param = { 1, 3, 0, 0.0, 180.0, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } wait_atk01_11 { str type = "wait" # f32[] param = { 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack03 { str type = "attack03" # f32[] param = { 22.000000, 1, } [1.000000, 0.000000, 10000.000000] # [0]:長さ, [1]:接地を維持するか } change6 { str type = "change6" # } turn { str type = "turn" # f32[] param = { 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:向き, } } ptn_1 # 一段階目 { wait_start { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } attack01_1 { str type = "attack01" # f32[] param = { 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:キラーの種類, } wait_atk01_1 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_2 { str type = "attack01" # f32[] param = { 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:キラーの種類, } wait_atk01_2 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_3 { str type = "attack01" # f32[] param = { 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:キラーの種類, } wait_atk01_3 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack03 { str type = "attack03" # f32[] param = { 16.000000, } [1.000000, 0.000000, 10000.000000] # [0]:長さ, } wait_atk03 { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } change1 { str type = "change1" # f32[] param = { 0.050000, } [0.010000, 0.000000, 10000.000000] # [0]:速さ, } } ptn_2 # 二段階目 { wait_start { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change2 # 奥へ行く { str type = "change2" # bool once = true } attack04_1 { str type = "attack04" # f32[] param = { 5.000000, 0, 30, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, bool once = true } wait_atk4_1 { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } attack04_2 { str type = "attack04" # f32[] param = { 4.000000, 1, 30, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, bool once = true } wait_atk4_2 { str type = "wait" # f32[] param = { 240.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change3 # 戻ってくる { str type = "change3" # bool once = true } wait_atk04 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } attack02 { str type = "attack02" # f32[] param = { 3.000000, } [1.000000, 0.000000, 10000.000000] # [0]:回数 } wait_atk02 { str type = "wait" # f32[] param = { 30.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack03_1 { str type = "attack03" # f32[] param = { 40.000000, 1, } [1.000000, 0.000000, 10000.000000] # [0]:長さ, [1]:接地を維持するか } change1_1 { str type = "change1" # f32[] param = { 0.10000, 1, } [0.010000, 0.000000, 10000.000000] # [0]:速さ, } turn2 { str type = "turn" # f32[] param = { 1.000000, } [1.000000, 0.000000, 10000.000000] # [0]:反転 ,右 ,左 } wait_atk03_1 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_11 { str type = "attack01" # f32[] param = { 0.000000, 1, 1, -3.0f, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } wait_atk01_11 { str type = "wait" # f32[] param = { 20.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_12 { str type = "attack01" # f32[] param = { 0, 1, 1, 2.0f, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } wait_atk01_12 { str type = "wait" # f32[] param = { 20.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_13 { str type = "attack01" # f32[] param = { 1.000000, 1, 1, 7.0f, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } change1_killer_10 { str type = "change1" # f32[] param = { 0.300000, 1, } [1.000000, 0.000000, 10000.000000] # [0]:速度, [1]:移動タイプ } wait_atk01_13 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack03_2 { str type = "attack03" # f32[] param = { 24.000000, } [1.000000, 0.000000, 10000.000000] # [0]:長さ, } change1_2 { str type = "change1" # f32[] param = { 0.05000, } [0.010000, 0.000000, 10000.000000] # [0]:速さ, } wait_change1_2 { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_1 { str type = "attack01" # f32[] param = { 0.000000, 1, 1, -3.0f, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } wait_atk01_1 { str type = "wait" # f32[] param = { 20.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_2 { str type = "attack01" # f32[] param = { 0.000000, 1, 1, 2.0f, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } wait_atk01_2 { str type = "wait" # f32[] param = { 20.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_3 { str type = "attack01" # f32[] param = { 1.000000, 1, 1, 7.0f, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } change1_killer_1 { str type = "change1" # f32[] param = { 0.300000, 1, } [1.000000, 0.000000, 10000.000000] # [0]:速度, [1]:移動タイプ } wait_atk01_3 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } } ptn_3 # 三段階目 { wait_start { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change2 # 奥へ行く { str type = "change2" # bool once = true } attack04_1 { str type = "attack04" # f32[] param = { 3.000000, 2, 30, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, bool once = true } wait_atk4_1 { str type = "wait" # f32[] param = { 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } attack04_2 { str type = "attack04" # f32[] param = { 4.000000, 1, 30, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, bool once = true } wait_atk4_2 { str type = "wait" # f32[] param = { 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } attack04_3 { str type = "attack04" # f32[] param = { 3.000000, 3, 30, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, bool once = true } wait_atk4_3 { str type = "wait" # f32[] param = { 240.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change3 # 戻ってくる { str type = "change3" # bool once = true } wait_atk04 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } attack02 # ジャンププレス { str type = "attack02" # f32[] param = { 2.000000, 18.0, } [1.000000, 0.000000, 10000.000000] # [0]:回数, [1]:幅 } attack06 # サーチつぶし { str type = "attack06" # } wait_atk06 # ウェイト { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } change4 # 正面に移動 { str type = "change4" # } attack01_11 { str type = "attack01" # f32[] param = { 0.000000, 1, 0, 0, 240.0f, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } wait_atk01_11 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_12 { str type = "attack01" # f32[] param = { 0.000000, 1, 0, 0, 220.0f, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } wait_atk01_12 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_13 { str type = "attack01" # f32[] param = { 1.000000, 1, 0, 0, 200.0f, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } wait_atk01_13 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack03_1 { str type = "attack03" # f32[] param = { 36.000000, 1 } [1.000000, 0.000000, 10000.000000] # [0]:長さ, , [1]:接地を維持するか } turn_1 { str type = "turn" # } change1_1 { str type = "change1" # f32[] param = { 0.300000, 1, } [1.000000, 0.000000, 10000.000000] # [0]:速度, [1]:移動タイプ } wait_change1_1 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack03_2 { str type = "attack03" # f32[] param = { 32.000000, } [1.000000, 0.000000, 10000.000000] # [0]:長さ, } change1_2 { str type = "change1" # f32[] param = { 0.05000, } [0.010000, 0.000000, 10000.000000] # [0]:速さ, } wait_change1_2 { str type = "wait" # f32[] param = { 180.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_1 { str type = "attack01" # f32[] param = { 0.000000, 1, 1, -3.0f, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } wait_atk01_1 { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_2 { str type = "attack01" # f32[] param = { 0.000000, 1, 1, -0.5f, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } wait_atk01_2 { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_3 { str type = "attack01" # f32[] param = { 0.000000, 1, 1, 2.0f, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } wait_atk01_3 { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_4 { str type = "attack01" # f32[] param = { 0.000000, 1, 1, 4.5f, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } wait_atk01_4 { str type = "wait" # f32[] param = { 10.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack01_5 { str type = "attack01" # f32[] param = { 1.000000, 3, 1, 7.0f, } [1.000000] # [0]:回数, [1]:発射数, [2]:縦軸移動を使うか, [3]:高さ } change1_3 { str type = "change1" # f32[] param = { 0.300000, 1, } [1.000000, 0.000000, 10000.000000] # [0]:速度, [1]:移動タイプ } wait_atk01_5 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } wait_change1_3 { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } } test_atl04 # 反撃の色々テスト { wait_start { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change2 # 奥へ行く { str type = "change2" # bool once = true } attack04_1 { str type = "attack04" # f32[] param = { 4.000000, 1, 10, 1, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, } wait_atk4_1 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack04_2 { str type = "attack04" # f32[] param = { 8.000000, 2, 5, 1, 1 } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, [1]:発射タイプ, [2]発射間隔, [3]:同時に襲ってくるか, [4]:ホーミングキラーか } wait_atk4_2 { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack04_3 { str type = "attack04" # f32[] param = { 8.000000, 3, 5, 1, 1 } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, [1]:発射タイプ, [2]発射間隔, [3]:同時に襲ってくるか, [4]:ホーミングキラーか } wait_atk4_end { str type = "wait" # f32[] param = { 300.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } } test_atl04_2 # 反撃の色々テスト { wait_start { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change2 # 奥へ行く { str type = "change2" # bool once = true } attack04_1 { str type = "attack04" # f32[] param = { 6.000000, 0, 10, 1, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, } wait_atk4_1 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack04_2 { str type = "attack04" # f32[] param = { 8.000000, 2, 20, 0, 0, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, [1]:発射タイプ, [2]発射間隔, [3]:同時に襲ってくるか, [4]:ホーミングキラーか } wait_atk4_2 { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack04_3 { str type = "attack04" # f32[] param = { 8.000000, 3, 20, 0, 0, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, [1]:発射タイプ, [2]発射間隔, [3]:同時に襲ってくるか, [4]:ホーミングキラーか } wait_atk4_3 { str type = "wait" # f32[] param = { 90.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack04_10 { str type = "attack04" # f32[] param = { 4.000000, 1, 10, 1, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, } wait_atk4_10 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack04_4 { str type = "attack04" # f32[] param = { 8.000000, 5, 20, 0, 0, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, [1]:発射タイプ, [2]発射間隔, [3]:同時に襲ってくるか, [4]:ホーミングキラーか } wait_atk4_end { str type = "wait" # f32[] param = { 500.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } } test_atl04_3 # 反撃の色々テスト { wait_start { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change2 # 奥へ行く { str type = "change2" # bool once = true } attack04_1 { str type = "attack04" # f32[] param = { 4.000000, 1, 20, 0, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, } wait_atk4_1 { str type = "wait" # f32[] param = { 120.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack04_2 { str type = "attack04" # f32[] param = { 6.000000, 0, 20, 0, 0, 1, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, [1]:発射タイプ, [2]発射間隔, [3]:同時に襲ってくるか, [4]:ホーミングキラーか } wait_atk4_end { str type = "wait" # f32[] param = { 500.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } } test_atl04_4 # 反撃の色々テスト { wait_start { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change2 # 奥へ行く { str type = "change2" # bool once = true } attack04_1 { str type = "attack04" # f32[] param = { 8.000000, 6, 20, 0, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, } wait_atk4_end { str type = "wait" # f32[] param = { 500.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } } test_atl04_5 # 反撃の色々テスト { wait_start { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change2 # 奥へ行く { str type = "change2" # bool once = true } attack04_1 { str type = "attack04" # f32[] param = { 30.000000, 7, 30, 0, 0, 1, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, } wait_atk4_end { str type = "wait" # f32[] param = { 500.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } } test_atl04_6 # 反撃の色々テスト { wait_start { str type = "wait" # f32[] param = { 60.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, bool once = true } change2 # 奥へ行く { str type = "change2" # bool once = true } attack04_1 { str type = "attack04" # f32[] param = { 4.000000, 0, 20, 0, 0, 0, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, [1]:発射タイプ, [2]発射間隔, [3]:同時に襲ってくるか, [4]:ホーミングキラーか } wait_atk4_1 { str type = "wait" # f32[] param = { 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack04_2 { str type = "attack04" # f32[] param = { 5.000000, 0, 20, 0, 0, 1, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, [1]:発射タイプ, [2]発射間隔, [3]:同時に襲ってくるか, [4]:ホーミングキラーか } wait_atk4_2 { str type = "wait" # f32[] param = { 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack04_3 { str type = "attack04" # f32[] param = { 6.000000, 0, 20, 0, 0, 0, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, [1]:発射タイプ, [2]発射間隔, [3]:同時に襲ってくるか, [4]:ホーミングキラーか } wait_atk4_3 { str type = "wait" # f32[] param = { 0.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } attack04_4 { str type = "attack04" # f32[] param = { 7.000000, 0, 20, 0, 0, 1, } [1.000000, 0.000000, 10000.000000] # [0]:キラー発射数, [1]:発射タイプ, [2]発射間隔, [3]:同時に襲ってくるか, [4]:ホーミングキラーか } wait_atk4_end { str type = "wait" # f32[] param = { 500.000000, } [1.000000, 0.000000, 10000.000000] # [0]:ウェイト時間, } } }