// //Good-Feel Library parameter file. // light # { directionLight # directionalLight2 { str nodeName = "directionalLight2" # str sceneFile = "D:/work/pj023/design/stage/map011/scenes/map011_ok_140808_00.mb" # dir # { f32 x = 0.357711 # f32 y = -0.708878 # f32 z = 0.607894 # } shadowDir # { f32 x = 0.312324 # f32 y = -0.418412 # f32 z = 0.852868 # } color # { f32 r = 1.000000 [0.010000, 0.000000, 1.000000] # f32 g = 1.000000 [0.010000, 0.000000, 1.000000] # f32 b = 1.000000 [0.010000, 0.000000, 1.000000] # } } volumeLight1 # pointLight { f32 fallOff = 2.000000 # pos # { f32 x = 87.787521 # f32 y = 16.480940 # f32 z = -16.927744 # } color # { f32 r = 1.000000 # f32 g = 1.000000 # f32 b = 1.000000 # } } volumeLight2 # pointLight { f32 fallOff = 1.000000 # pos # { f32 x = 0.000000 # f32 y = 0.000000 # f32 z = 0.000000 # } color # { f32 r = 1.000000 # f32 g = 1.000000 # f32 b = 1.000000 # } } volumeLight3 # pointLight { f32 fallOff = 2.000000 # pos # { f32 x = 41.884174 # f32 y = 19.855019 # f32 z = -23.807560 # } color # { f32 r = 1.000000 # f32 g = 1.000000 # f32 b = 1.000000 # } } volumeLight4 # pointLight { f32 fallOff = 2.000000 # pos # { f32 x = 45.603630 # f32 y = 9.579312 # f32 z = -23.945374 # } color # { f32 r = 1.000000 # f32 g = 1.000000 # f32 b = 1.000000 # } } volumeLight5 # pointLight { f32 fallOff = 2.000000 # pos # { f32 x = 17.351406 # f32 y = 8.680165 # f32 z = -25.900925 # } color # { f32 r = 1.000000 # f32 g = 1.000000 # f32 b = 1.000000 # } } volumeLight6 # pointLight { f32 fallOff = 2.000000 # pos # { f32 x = 71.628746 # f32 y = -0.068464 # f32 z = -20.082367 # } color # { f32 r = 1.000000 # f32 g = 1.000000 # f32 b = 1.000000 # } } volumeLight7 # pointLight { f32 fallOff = 2.000000 # pos # { f32 x = 13.040006 # f32 y = 34.521324 # f32 z = -20.082367 # } color # { f32 r = 1.000000 # f32 g = 1.000000 # f32 b = 1.000000 # } } volumeLight8 # pointLight { f32 fallOff = 2.000000 # pos # { f32 x = 65.925385 # f32 y = 14.207503 # f32 z = -20.082367 # } color # { f32 r = 1.000000 # f32 g = 1.000000 # f32 b = 1.000000 # } } }