// //Good-Feel Library parameter file. // light # { directionLight # directionalLight2 { str nodeName = "directionalLight2" # str sceneFile = "D:/work/pj023/design/stage/map024/scenes/m024_mt_140721_00.ma" # dir # { f32 x = -0.402297 # f32 y = -0.146097 # f32 z = -0.903777 # } shadowDir # { f32 x = -0.245489 # f32 y = -0.374374 # f32 z = -0.894192 # } color # { f32 r = 1.000000 [0.010000, 0.000000, 1.000000] # f32 g = 1.000000 [0.010000, 0.000000, 1.000000] # f32 b = 1.000000 [0.010000, 0.000000, 1.000000] # } } volumeLight1 # pointLight { f32 fallOff = 2.000000 # pos # { f32 x = 494.225494 # f32 y = -72.333893 # f32 z = -24.321449 # } color # { f32 r = 1.000000 # f32 g = 1.000000 # f32 b = 1.000000 # } } volumeLight2 # pointLight { f32 fallOff = 2.000000 # pos # { f32 x = 240.483551 # f32 y = -77.699379 # f32 z = -23.522018 # } color # { f32 r = 1.000000 # f32 g = 1.000000 # f32 b = 1.000000 # } } volumeLight3 # pointLight { f32 fallOff = 2.000000 # pos # { f32 x = 298.831360 # f32 y = -75.608116 # f32 z = -23.522018 # } color # { f32 r = 1.000000 # f32 g = 1.000000 # f32 b = 1.000000 # } } volumeLight4 # pointLight { f32 fallOff = 2.000000 # pos # { f32 x = 486.967773 # f32 y = 16.038042 # f32 z = -22.859789 # } color # { f32 r = 1.000000 # f32 g = 1.000000 # f32 b = 1.000000 # } } volumeLight5 # pointLight { f32 fallOff = 2.000000 # pos # { f32 x = 496.919617 # f32 y = 15.717785 # f32 z = -25.247112 # } color # { f32 r = 1.000000 # f32 g = 1.000000 # f32 b = 1.000000 # } } }