// // create by YS_StageLightParam // // sceneFile: D:/work/pj023/design/stage/map033/scenes/map033_af_141016_00.mb // light # { directionLight # directionalLight { str nodeName = "directionalLight" str sceneFile = "D:/work/pj023/design/stage/map033/scenes/map033_af_141016_00.mb" dir { f32 x = -24.631630 f32 y = -36.864964 f32 z = -43.011330 } shadowDir { f32 x = -24.631630 f32 y = -36.864964 f32 z = -43.011330 } color { f32 r = 1.000000 [0.010000, 0.000000, 1.000000] # f32 g = 1.000000 [0.010000, 0.000000, 1.000000] # f32 b = 1.000000 [0.010000, 0.000000, 1.000000] # } } }