// //Good-Feel Library parameter file. // light # { directionLight # { dir # { f32 x = -0.4 f32 y = -0.6 f32 z = -0.7 } shadowDir # シャドーベクトル { f32 x = -0.1 f32 y = -0.2 f32 z = -1.0 } color # { f32 r = 1.000000 [0.010000, 0.000000, 1.000000] # f32 g = 1.000000 [0.010000, 0.000000, 1.000000] # f32 b = 1.000000 [0.010000, 0.000000, 1.000000] # } } stage_shadow_map # シャドーマップ { map1 # { f32 width = 11.000000 [0.100000, 1.000000, 30.000000] # f32 height = 11.000000 [0.100000, 1.000000, 30.000000] # f32 near = 1.000000 [0.100000, 0.100000, 30.000000] # f32 far = 20.000000 [0.100000, 3.000000, 200.000000] # f32 cam_len = 10.000000 [0.100000, 1.000000, 100.000000] # bool debug_disp = false # } map2 # { f32 width = 25.000000 [0.100000, 1.000000, 30.000000] # f32 height = 25.000000 [0.100000, 1.000000, 30.000000] # f32 near = 13.000000 [0.100000, 0.100000, 30.000000] # f32 far = 40.000000 [0.100000, 3.000000, 200.000000] # f32 cam_len = 30.000000 [0.100000, 1.000000, 100.000000] # bool debug_disp = false # } aabb # { f32 x = 10.000000 [0.100000, 1.000000, 30.000000] # f32 y = 10.000000 [0.100000, 1.000000, 30.000000] # f32 z = 10.000000 [0.100000, 1.000000, 30.000000] # bool debug_disp = false # } col # { f32 R = 0.200000 [0.010000, 0.000000, 1.000000] # f32 G = 0.200000 [0.010000, 0.000000, 1.000000] # f32 B = 0.300000 [0.010000, 0.000000, 1.000000] # } } }