light { directionLight { dir { f32 x = 0.32 f32 y = -0.67 f32 z = 0.67 } color { f32 r = 1.0f [0.01f, 0.0f, 1.0f] f32 g = 1.0f [0.01f, 0.0f, 1.0f] f32 b = 1.0f [0.01f, 0.0f, 1.0f] } } }