light { directionLight { dir { f32 x = -0.1 f32 y = -0.9 f32 z = -0.1 } shadowDir # シャドーベクトル { f32 x = -0.1 # f32 y = -0.9 # f32 z = -0.1 # } color { f32 r = 1.0f [0.01f, 0.0f, 1.0f] f32 g = 1.0f [0.01f, 0.0f, 1.0f] f32 b = 1.0f [0.01f, 0.0f, 1.0f] } } }