light { directionLight # { dir # { f32 x = -0.700000 # f32 y = -0.500000 # f32 z = -0.500000 # } shadowDir # シャドーベクトル { f32 x = -0.100000 # f32 y = -0.200000 # f32 z = -1.000000 # } color # { f32 r = 1.000000 [0.010000, 0.000000, 1.000000] # f32 g = 1.000000 [0.010000, 0.000000, 1.000000] # f32 b = 1.000000 [0.010000, 0.000000, 1.000000] # } } }