light { directionLight { dir { f32 x = 0.15 f32 y = -1.0 f32 z = 0.3 } shadowDir # シャドーベクトル { f32 x = 0.15 # f32 y = -1.0 # f32 z = 0.3 # } color { f32 r = 1.00f [0.01f, 0.0f, 1.0f] f32 g = 1.00f [0.01f, 0.0f, 1.0f] f32 b = 1.00f [0.01f, 0.0f, 1.0f] } } }