// デフォルト値 modelViewer { bool gridVisible = true # グリッドの表示 str directory = "" # ディレクトリー str file = "" # ファイル s32 drawCam = 0 # DrawCam bool cameraFitEnable = false # CameraFit bool fb2TexSortObjEneable = true # fb2TexSortObj bool shadowMapEnable = true # shadowMapEnable textColor # テキストカラー { f32 R = 1.0f [0.01f, 0.00f, 1.00f] f32 G = 1.0f [0.01f, 0.00f, 1.00f] f32 B = 1.0f [0.01f, 0.00f, 1.00f] } gridColor # グリッドカラー { f32 R = 0.41f [0.01f, 0.00f, 1.00f] f32 G = 0.41f [0.01f, 0.00f, 1.00f] f32 B = 0.41f [0.01f, 0.00f, 1.00f] } clearColor # 背景の色 { f32 R = 0.2f [0.01f, 0.00f, 1.00f] f32 G = 0.2f [0.01f, 0.00f, 1.00f] f32 B = 0.2f [0.01f, 0.00f, 1.00f] } clearColor2 # 背景 { f32 R = 0.0f [0.01f, 0.00f, 1.00f] f32 G = 0.0f [0.01f, 0.00f, 1.00f] f32 B = 0.0f [0.01f, 0.00f, 1.00f] } clearColor3 # 背景 { f32 R = 0.5f [0.01f, 0.00f, 1.00f] f32 G = 0.5f [0.01f, 0.00f, 1.00f] f32 B = 0.5f [0.01f, 0.00f, 1.00f] } clearColor4 # 背景 { f32 R = 1.0f [0.01f, 0.00f, 1.00f] f32 G = 1.0f [0.01f, 0.00f, 1.00f] f32 B = 1.0f [0.01f, 0.00f, 1.00f] } clearColor5 # 背景 { f32 R = 0.2f [0.01f, 0.00f, 1.00f] f32 G = 0.10f [0.01f, 0.00f, 1.00f] f32 B = 0.10f [0.01f, 0.00f, 1.00f] } clearColor6 # 背景 { f32 R = 0.10f [0.01f, 0.00f, 1.00f] f32 G = 0.2f [0.01f, 0.00f, 1.00f] f32 B = 0.10f [0.01f, 0.00f, 1.00f] } clearColor7 # 背景 { f32 R = 0.10f [0.01f, 0.00f, 1.00f] f32 G = 0.10f [0.01f, 0.00f, 1.00f] f32 B = 0.2f [0.01f, 0.00f, 1.00f] } postEffect # ポストエフェクト { bool vignetting = false # vignetting bool dof = false # DOF bool glare = false # Glare bool colorCorrection = false # ColorCorrection bool fxaa = false # FXAA } camera # カメラ { f32 far = 500.000000 [1.000000, 0.000000] # } str clearColorName = "clearColor" }