// //Good-Feel Library parameter file. // wool_param # { wool_default # { str wool_label = "default" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.050000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate00 # { str wool_label = "cv_backShape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.040000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate01 # { str wool_label = "cv_bellyShape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.040000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate02 # { str wool_label = "cv_cheek_0Shape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.040000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate03 # { str wool_label = "cv_comb_1Shape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.030000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate04 # { str wool_label = "cv_comb_2Shape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.030000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate05 # { str wool_label = "cv_comb_3Shape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.030000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate06 # { str wool_label = "cv_foot_LShape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.040000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate07 # { str wool_label = "cv_foot_RShape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.040000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate08 # { str wool_label = "cv_hand_LShape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.040000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate09 # { str wool_label = "cv_hand_RShape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.040000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate10 # { str wool_label = "cv_headShape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.040000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate11 # { str wool_label = "cv_mouth_0Shape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.020000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate12 # { str wool_label = "cv_noseShape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.040000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate13 # { str wool_label = "cv_belly_inShape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.020000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } wool_separate14 # { str wool_label = "cv_belly_outShape" # f32 UV_param_u = 4.000000 # f32 UV_param_v = 4.000000 # f32 prim_radius = 0.040000 # f32 fur_offset_u = 0.010000 # f32 fur_offset_v = 0.020000 # f32 fur_alpha = 0.100000 # f32 fur_shell_space = 0.010000 # f32 radius_rough = 0.000000 # f32 spec_power = 0.000000 # f32 rim_power = 0.000000 # s32 fur_layer = 7 # } }